Bill is delighted to get a spirit beast, but the creature turns out to be wimpy. Fangbone and Bill enlist a lost Skullbanian tribe to fight Dreadhorn.
The stars appear to reveal that Fangbone has a dark destiny. Bill takes Fangbone out for a day of fun and frolic but then loses the Toe of Evil.
When he earns his own battle beast, Fangbone picks a Thundercrush. Drool uses Bill's love for his mom against him by turning her into a goat.
Bill and Fangbone accidentally transform their school into a swamp. Drool sends a Skullbanian bard to stoke Bill's ego with ballads about his heroism.
A three-way battle ensues when Skullbanian thieves and an immortal duck vie with Bill and Fangbone for possession of the Toe.
Exploiting Fangbone's fear of dentists, Drool unleashes the demon Toothsbane. A homesick Fangbone releases a Skullbanian razorworm at the museum.
Evil magic creates an alternate reality where Bill's mom is the Toe-Keeper. Fangbone teaches the gang clobberball, a destructive Skullbanian game.
Dibby tries to become a hero but turns into a giant robot. The Toe transforms Fangbone into a dapper prep-school type with refined manners and tastes.
When he breaks his leg, Fangbone must accept the help of his friends. Principal Bruce's enthusiasm for Skullbanian Heritage Day gets out of hand.
A cursed helmet turns Bill into a witless brute, forcing Fangbone to use his brains. A day off watching movies turns Fangbone into a ravenous beast.
A class field trip to Skullbania is a rare opportunity for Bill and Fangbone to destroy the Toe of Evil forever, putting their friendship to the test.
Bill's mom learns the truth about Bill and Fangbone's secret mission. Fangbone is starstruck by a legendary barbarian who arrives to protect the Toe.
The Toe falls into the hands of goblins, the most despised of Skullbania's native creatures. Bill discovers that he has a natural knack for magic.
One of Drool's creatures ruins a birthday for Bill's mom. Bill and Fangbone weaponize a waffle iron but trap a Skullbanian forgemaster inside it.
Fangbone and Bill try to train a young Drool to grow up good instead of evil. Fangbone becomes obsessed with a video game, so Drool brings it to life.
The boys pretend Fangbone is Twinkle-stick's son at parent-teacher night. Fangbone and Bill capture Cid, but more Shadowsteppers are after the Toe.
Bill lies about melting down Fangbone's sword, summoning a demon that feeds on guilt. A barbarian warrior arrives to test herself against Fangbone.
When the Toe attaches itself to Bill, he is influenced to join Drool. The gang comes under attack while clothes-shopping for Fangbone at the mall.
When Bill's deception traps Drool in the Nightlands, he and Fangbone believe they have defeated the evil wizard forever, but a complication arises.
Fangbone takes the gang camping to teach them wilderness survival skills. Bill recruits some help when constant Toe-guarding exhausts Fangbone.
Fangbone and Bill possess the bodies of massive barbarians to fight Drool. A dire razorworm drives Bill, Fangbone and Cid deep into Cavebania.
Upper-crust alter-ego Fred Bone returns when Fangbone splits himself in two. Fangbone and Bill launch a rescue mission to save Ms. Gillian from Drool.
Drool creates his own human-barbarian duo to attack Fangbone and Bill. Fearing a Drool attack, Fangbone banishes all fun from his friends' lives.
The legendary sword Glimmerslash falls from the sky to assist a worthy warrior. The barbarians and Shadowsteppers struggle to negotiate a new treaty.
When he binds Earth and Skullbania into a new single world and recovers the Toe, Drool becomes a much more powerful nemesis for Fangbone and Bill.